2022
Eyes Above
A short story written by my brother based on five years of DnD campaigns leads to a deep dive into character animation.
Scalability as priority drives the style of bright, saturated colors and thick outlines. Ultimately, the goal is to build a video game demo with a full color animation intro, but...
As everyone warned me, hand drawn animation takes forever. Drawing non-stop for around 9 months, the only character animations were black and white sprites. Still wanting to send this in my Young Guns 21 entry, I tried to make it feel as finished as possible (was not shortlisted ☹️).
Its been hard to pick this project back up since. My hands were always ache-y from drawing at night after designing during the day...
Role: DIRECTION, ILLUSTRATion, DESIGN, MOTION, GAME DESIGN
READ STORY HERE: https://eyesabove.info
SPECIAL THANKS TO: BRIAN APPLEBY, KEITH HAGINS, CHRIS STRATTON, RYAN HAWK, & james grzejka